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Topic: WCG Stat Sigs borked (Read 7222 times) Print
PiNkY

the dang enigma
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*squeek*

now that's interesting....regular wcg stat's (as opposed to boinc) shouldn't have been affected... Thinking
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PiNkY

the dang enigma
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*squeek*

actually, noting that it's not affecting everyone, i think it's a timing issue again... Doh  wcg stat updates taking longer then usual and/or site busier at the time update was made... Doh



what was said earlier regarding boinc stats still holds...guess if it can't find stats, it gives 0. Doh
Last Edit: February 18, 2008, 12:12:07 AM by PiNkY
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Dark Angel

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The WCG stats took longer today than usual for some reason.  Only about 30mins, but that's enough to throw off anything automated trying to get 'em right on the usual time.
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"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." -Terry Pratchett
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PiNkY

the dang enigma
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Position: DC Zoner
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*squeek*

yep, about what i figured.  i really need to add a check to the script to see if stats have finished before starting.
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PiNkY

the dang enigma
Group: AVFWWHGQM
Position: DC Zoner
**********

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Posts: 2159

*squeek*

wcg stats update off today as well.... Doh   i'll tack pad an extra hour to my current schedule for the stat run, we'll see how long till their stat runs kill my schedule again... lol



on the plus side, boinc stats back up Thumbs Up
Last Edit: February 19, 2008, 01:02:23 AM by PiNkY
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